- Took a couple of shots at the cross guard on the sword using subdivision surface modifiers. Both ended up looking like double-sided dildos.
- Research and practice with the symmetry functions (side note: GRRRRRR)
- Tutorials on above.
Saturday, April 26, 2014
On Symmetry
No pretty pictures this week.
Saturday, April 19, 2014
Well It Starts with a Bloody S.
The google image search find.
Photoshop file for reference and proportions.
First fucked up attempt using a surface subdivision modifier (Yeah, not so much.)
Working.
Finished blade.
Saturday, April 5, 2014
Skyboxes are Hard and For Boys
So it turns out there isn't an easy mode for adding Skyboxes to a Leadwerks scene. The easiest way is not to easy, and involves using a script to create it on the fly during execution. So LUA isn' t something I can avoid anymore.
I spent a lot of time this week reading up about the language and basic syntax. It's not what I want to be doing but I think getting my head back in the scripting game will be a good thing in the long-term.
(Incidentally, I tried just copy-pasting someone else's skybox script into my terrain scene. Not only did it not create a Skybox; the map wouldn't even compile. Sadface.)
I spent a lot of time this week reading up about the language and basic syntax. It's not what I want to be doing but I think getting my head back in the scripting game will be a good thing in the long-term.
(Incidentally, I tried just copy-pasting someone else's skybox script into my terrain scene. Not only did it not create a Skybox; the map wouldn't even compile. Sadface.)
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