Saturday, March 15, 2014

Save Early, Save Often

I spent a lot of my working time in frustration or watching tutorial videos to alleviate frustration. However, I did successfully employ two techniques I'd been confused about: Symmetrical editing and combining/merging vertices. As with most things software-related, the devil was in the details.

This is a rough draft of a Starship concept. The idea here is that most of this thing's mass will be its power plant. I'm speculatively saying that something which can affect faster-than-light travel or simply leap between two points light-years apart will require so much energy to do so that that mechanism will eclipse whatever other functions the craft serves.

More details and fiddly-bits pending.

You really wouldn't believe how hard it is to make a completely hollow cylinder.


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